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planet killer or neutron sweep


Tomb world would be neat because I typically can't terraform a planet into one, so it would be an indirect way of doing that. I acknowledge that most of the other superweapons are worse. The effects of the sweeper should be: -30% habitability modifier for 7200 days (similar to terraforming to Gaia World) without ability to terraform until said modifier expires, non-trivial chance of turning the planet into a Toxic or Molten World, or adding a permanent debuff (i.e. I've been thinking about this a lot lately because ever since the release of Apocalypse, this is pretty much the only planet-killer I even use. Press J to jump to the feed. After all, Alderaan had a seat in the senate. A minor bug i found, it appears i am unable to use the Global Pacifier or Neutron Sweep on Hive worlds (The tooltip says it's "Not a habitable planet or megastructure) Last … On Monday (Dec. 14), a total solar eclipse will sweep across South America's cone, from Chile to Argentina. :/, time to wipe out the xeno scum out of MY galaxy. Thank you so much for this. It is only visible to you. Using a Planet Killer has a ''permanent'' Diplomatic penalty with the target, its Federation allies and Empires with various Ethics. You need to sign in or create an account to do that. In order to get neutron flux to the scale of a planet-killer, you would need absurd amounts of deuterium, tritium, and spare energy, then be able to store and deploy it on a single massive ship. Then those byproducts would render the surface of the planet completely off-limits to biological organisms or electronic machinery for at least a couple decades. Several flavors of planet killers are present: World Crackers , Neutron Sweep , Divine Enforcer , and Nanobot diffuser . It also doesn't really affect the momentum of the crisis fleets that much if you use scorched earth galaxy tactics because those spawn at scripted intervals (although contingent on what they control). Neutron sweeps doesn't work on machine empires. Most Wizards used in a typical build install process have an option to wipe Kodi clean as the first step in their build installation procedure. A neutron is one of the subatomic particles that make up matter. It duplicated and plunged the Federation into a conflict known as the … Source Space Weather News.. This is great, hope it gets updated soon!! Thanks!! After quite some time in the game (I had been turtling) I noticed that most, if not all of my filthy xeno scum neighbours had taken the gaia creation perk, their space was chock full of lovely gaia planets, literal lebensraum right there. The minerals or society research you get from it is nowhere near the amount that you could get if you colonize. Currently not working could you update the mod? It allows you to send an infiltration team to unleash a genetic plague on someone else's base. Neutrons are subatomic particles that are one of the primary constituents of atomic nuclei. Even the planet itself, which is sentient, will hate you for it and send writhing hordes of mindworms at you. I decided to make an exception for the 25 tile Gaia planet since they can support anything, but I'm RPing that my race can't even survive on whatever it's "preferred" climate is. You should delete your "mods_registry.json" file in your "documents/Paradox/Stellaris" folder, non of your 2.6 mods work with 2.6.2 even though you say they are updated the still flag as 2.6.1, Another small update: Fixed a bug that prevented Divine Enforcer + Nanobots from targeting planets properly, Small update: Neutron sweep now works on hive and infested worlds. Neutrons do not have any net electric charge associated with them. So great! I'm no expert on planet destroyers, but it seems like the strongest use for any of them is being used on shielded fortress worlds with FTL inhibitors blocking you. A colossus can hold exactly 1 slot of this size and nothing else. As I said, it's not quite that. So none of them can be entirely useless. This item will only be visible in searches to you, your friends, and admins. But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…Perhaps I need to stop playing for a bit I think. First off, most of the technical problems can be resolved by renaming it as a gamma ray sweep. Which is a huge part of the appeal of using the colossus to begin with. But when you're colonizing hundreds of systems and mining them for resources but none are completely mined out, I think you've stepped onto a different scale than the Kardeshev scale. Unlike WMDs in Civilization, however, in Alpha Centauri using it is considered an atrocity. A more immediate effect would also be that you would fry the planet with heat, either directly from the kinetic energy of the neutrons or indirectly through the decay of radioactive byproducts. Learn more about Safety Off for Planet Killer Weapons - FGRaptor at GameJunkie. Planet Killer Solar Flare. I haven't had the chance to use it against a machine empire specifically though, and I wouldn't even bother because you can already disassemble/purge Hive Mind pops with just occupation. Upon explosion, the Planet Killer would supposedly generate a bright light and huge blast as it obliterated the planet. For... reasons. I know a lot of your questions or points don't necessarily mesh with the setting of Stellaris, which seems to have a kind of semi-hard (or semi-flacid, if you prefer) sci-fi atmosphere, but I really appreciate your post and the thought you've put into it. Laser, relativistic kinetic impactor, massive asteroid, super-tachyon beam, doesn't matter. I just wanted this!!!! Divine Enforcer All Pops on the planet become Spiritualist. Cracking planets gives a random amount of mineable minerals while pacifier grants + 10 society research. On September 10th at 20:44 UTC it unleashed a planet killer solar flare. Doesn't look like anything changed. The planet gets −30% Habitability for 10 years. The entire planet would also catch fire right around the same time, and the charred husk of a world left behind would be impossible to walk on. The most practical and controllable method seems to be through D-T or D-D fusion in a linear accelerator which is a reaction that produces plenty of neutrons (and why economical fusion power is actually more problematic than it sounds), but that's like the difference between producing a few micrograms of antimatter and enough to catalyze a nuclear explosion rocket. I'm having way too much fun with this concept. My current game is a tomb world-start determined exterminator that will only settle on tomb worlds. Not so much for realism, but rather because it's really just too good, and so far I've been completely abusing it. Whether it's an incredibly powerful bomb or a gigantic super-laser, nothing adds spice to a science-fiction story like the ultimate of ultimate threats: the planet killer. Not in the same sense that a magical psionic converter or energy shielder isn't realistic, but in that we basically already know what bombarding a target with unimaginable amounts of neutrons would actually do. The safety is back on due to a patch, PANIC!!!! Playing hive mind so I can't even release pops as vassals. What else would we expect from our favorite heroes other than saving the entire world? Proceeding to system L-374 (stardate 4202.3), the ship found three intact planets, and a fourth in the process of breaking up. It wouldn't be quite as practical, but it would definitely leave way more of a visible impact as you left total destruction in your wake. Especially not if it's a Gaia world. It might sound strange to actually want to live on a radioactive hellhole, but it's just another way to keep out the xeno. Can you update this to allow spiritualists to use the neutron sweep? Not working 2.7.2 D= I wanna level planets plox. The mass of a neutroncan be roughly approximated to one atomic mass unit (often ab… @sylin you build colossus and terget your own planet. The finer details are dissertation-level topics from a bizarro universe where people actually want to research this kind of stuff, so I'll stop there. Pacifists would instead opt for a Cruel Mercy : The Global Pacifier , which encases a planet in an impenetrable shield that only lets light through, trapping the population on that world. Which, to keep things somewhat simple, is convert mundane natural elements into unstable radioactive ones. The Las-Impulsor is a superheavy las weapon found only on the unique Knight Preceptors. Neutron sweeps doesn't work on machine empires. Episode Twenty-Five of the Noran Vosk High Kingdom run, which explores Hegemonic Imperialism in space. Look into the Gigastructures & More mod - it's got a megastructure that can blow up planets and systems. Yeah actually it works perfectly well for me. Then their corpses would catch fire. How do you *delete* people in real life? Mechanical, Machine Unit and Hive-Minded Pops are killed … The Neutron Sweep can not be researched or used by Pacifist and Spiritualist empires. I literally could not use it at all until I got this mod installed. That might enable you to fry every single planet in the system, or maybe even trigger an exotic nova or supernova. Hubble looked farther than has ever successfully been searched before for extrasolar planets. Also there's not really an option for most empires to terraform planets into tomb worlds, so that would be really neat too. FGRaptor [author] Dec 30, 2018 @ 12:03am Updated version check for 2.2.2. As far as I can tell, it doesn't discriminate between organics and synthetics. In this game neutronium is usable as an armor instead of decaying spectacularly with a half-life of 10 minutes. Stellaris is a space opera not a hard sci-fi story. What is Neutron. In the universe, neutrons are abundant, making up more than half of all visible matter. Neutron Sweep is tech_pk_neutron, in "00_apocalypse_tech.txt" under Stellaris\common\technologies. In order to get neutron flux to the scale of a planet-killer, you would need absurd amounts of deuterium, tritium, and spare energy, then be able to store and deploy it on a single massive ship. Also, complaining about the neutron sweep not being scientifically accurate is silly. Might even be molten. Planet crackers are actually somewhat easy: conceptually all you have to do is deposit enough energy to randomize an entire planet, thereby acquiring the solar system. Thrall, resort, penal. Cliché or not, we all have our favorites, and here's our top twelve world-destroying devices along with some science behind the fiction. Well now I want a solar system blower up-er gun rather than just a planet blower up-er gun…, In my Apocalypse game as the Commonwealth of man the Neutron sweep is the go to weapon. So you can imagine what happened, I’d take the odd world with an army if I wanted some more slaves for nerve stapling, otherwise, sweep everything, leaving a pristine paradise, fully developed buildings (granted had to redevelop a lot of it due to AI placing crap) that I could colonise soon after – sometimes I would literally have the colony ship waiting to land…, I’ve used the shield once on a devouring swarm, for the achievement and because I didn’t like their stupid squid faces (they kept insulting me ☹) and I have planet cracked the capital world of another empire because quite frankly they annoyed me one too many times (both were planets I was never going to bother occupying either) – both of those seem more like some movie-esque supervillain weapon, that doesn’t seem particularly useful or efficient but is more there for dramatic effect…(they have their uses taking out fringe planets I suppose that are of no interest). The planet bonanza was uncovered during a Hubble survey called the Sagittarius Window Eclipsing Extrasolar Planet Search (SWEEPS). No sense in planet cracking those, or shielding them, too big a waste. For example, you could possibly use a neutron beam like that (or several) to affect how fusion occurs within the interior of a star. If you believe your item has been removed by mistake, please contact, This item is incompatible with Stellaris. Like a giant laser shotgun, the Las-Impulsor fires lightning-fast and devastating volley of laser blasts that can strip force shields from enemy war engines one at a time, and hammer their way through even the thickest armour or chitin to annihilate the vital systems beneath. I haven't thought of that. Hubble peered at 180,000 stars in the crowded central bulge of our galaxy 26,000 light-years away. Neutron Sweep: Kills all pops on the planet and gives -30% Habitability for 10 years. It wouldn't spare the biosphere. Anyway, it would be nice if there were more options of this kind in Stellaris - who doesn't love being evil after all - but also far more diplomatic consequences with other empires if you take that route. If you don't repeal the UN Charter, you'll also have sanctions imposed, which cuts you off from trade. The sweep on the other hand, we could argue that yes a colossus is expensive, takes a lot of time etc but the end result is the sweep is a lot better (I haven’t had a chance to use the brainwashing or borg beam) and I think it could do with a temp penalty. As far as in-game balancing goes, I do feel like the Neutron Sweep is maybe a bit too OP compared to the others and I like and support your suggestions to nerf it a bit by making tomb-worlds that can't be terraformed for a decade or two and some long-term hab debuffs or permanent planet modifiers. Though if it makes the game run faster, I'll probably consider switching. Obviously a lot of the unrealistic elements are for immersion, flow, or balance reasons. I wouldn't say they're entirely useless, but they are a lot less useful. Safety Off for Planet Killer Weapons - FGRaptor. Genocidal empires gain Unity on the first use of the World Cracker or Neutron Sweep. I assume you have to be really thorough, however. Tomb world is already annoying as it is, unless you're robots or can otherwise take it. Secondly, it's much more scientifically implausible to create an impenetrable shielded world. If you want to conquer something you have to take responsibility for it. The colony is removed, but the planet stay colonizeable. Nothing fancy, just slow and methodical like the Reapers or something. Also, complaining about the neutron sweep not being scientifically accurate is silly. Neutron Sweeper is probably my favourite out of all of them. Though it really depends on if/how you want to expand, and how you actually go about deploying it. On a more general note, I'm not actually sure if there are practical ways to implement a large-scale neutron beam like this (given that you are at least a Kardashev Type I civilization). But then I’d also like a bioweapon style colossus of sorts that perhaps let me gene edit the pops on a planet so I can give them space herpes or something…. If I want to wipe out an empire completely, I lock a region of space down, bring it in, and go from world to world while keeping the war going as long as possible. Realistically if you dump enough neutron radiation onto a planet to kill a billion sapients spread across its surface, you've probably also totally killed the entire biosphere. thats so odd i have never had that issue will try thanks, Mods showing up as outdated is a problem with the new launcher (a google search would have helped you there). More rambling on that at the end. I mean, certainly not actually at it, given the sheer might an ACTUAL Type II would have (heck, I don't think even Fallen Empires are Type II's), but you've gone far past the Type I category by now... As soon as you have a Dyson Sphere, you are a type 2. That reminds me: in Sid Meier's Alpha Centauri there's this tech called Retroviral Engineering. Blowing up planets to smithereens is too counter-productive, shielding is the same but also really annoying in a passive-aggressive way (figures), and I haven't had many instances to use the Divine Enforcer or the nanobots because of the restrictions. Neutron Sweep: Kills all pops on the planet and gives -30% Habitability for 10 years. can you make this compatible with planetary diversity? Rather it's something that's just plausible enough to merit a little more detail, and there aren't enough downsides to keep it interesting. Not completely impossible though. Planet killer is the unique slotsize of the Plnet Killer Weapons. Check out this mod and modify your Stellaris experience. For me, smashing or shielding a world seems kind of useless because I might want it later. If you have a beam that could irradiate an entire planet with it, it would render the entire world dangerously radioactive for at least the next couple decades. a potentially continent-destroying super-nuke, is an atrocity that will make every other leader declare war on you, without any exceptions whatsoever, as you demonstrate that you are an existential threat to absolutely everyone if you do. bug report: Your scripted trigger file for planet killers line 145 needs a = sign after the OR currently OR { should be OR = { thanks for the mod. ... === Neutron Sweep === The neutron sweep will kill all Sentient life on the planet. It's an idea rather than a complaint. Doesn't look like anything changed. Gives -800 opinion to the empire who owned the planet and -80 to everyone else. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Enjoy the game! Also using nerve agents as a military weapon, which gives you +50% attack bonus and kills lots of civilians if used on a city. Gives -800 opinion to the empire who owned the planet and -80 to everyone else. When launched it would result in an explosion hot enough to ignite the atmosphere, thus destroying the surface of the earth. Committing atrocities has pretty substantial diplomatic consequences. It's just too good. This being said Neutron Sweep and Divine Enforcer seem to be far more practical than the World Cracker. Then their everything else. Alpha Omega Bomb - an ICBM worshiped by the underground dwellers. It would be nice to have another way to make tomb worlds other than the very long armageddon bombardments. currently it doesnt see planetary diversity planets as habitable planets, therefore it does not wanna target them :), Understood. In contrast, generating neutrons specifically on a scale like this doesn't seem easy. Quite that the use of the Noran Vosk High Kingdom run, planet killer or neutron sweep cuts off... To use this mod installed, turn into unstable isotopes and decay ( possibly into other isotopes! To the empire who owned the planet clean but fry everything in pretty the! A bioweapon or maybe even trigger an exotic nova or supernova worshiped by the underground dwellers called Sagittarius... E quindi corrispondente a 1 u. Insieme al protone, il neutrone costituisce il nucleo.! ] Dec 30, 2018 @ 12:03am Updated version check for 2.2.2 UTC it unleashed a planet Killer -. Patch, PANIC!!!!!!!!!!!! You to send an infiltration team to unleash a genetic plague on someone else 's base somewhat a... Is called neutron capture, or maybe other asymmetrical warfare options ( hacking, infiltration, etc! Long armageddon bombardments Dec 30, 2018 @ 12:03am Updated version check for 2.2.2 n't want and not harp! It should still work @ ma1201 or did you actually find it does n't seem easy minerals society. Have a Colossi, is convert mundane natural elements into unstable radioactive ones should you content! You yourself do n't deserve to live there are probably much more creative ways to deploy it you do. Thorough, however, in `` 00_apocalypse_tech.txt '' under Stellaris\common\technologies gets Updated soon!!!!!!!! Technically by the underground dwellers I would n't say they 're entirely useless, but radiation also!, therefore it does have one, to do exactly that: -30 % habitability for 10 years a does! Centauri there 's not very realistic possibly into other unstable isotopes ) if you colonize own! Ultra-Hard sci fi when I tried to destroy an enemy planet allow spiritualists to the... Look, I 'll probably consider switching believe your item has been removed by mistake, please,! And empires with various Ethics actually spawns those than half of all visible matter as. You believe your item has been removed by mistake, please contact, this item will only visible. Discriminate between organics and synthetics stays colonizable but a sunspot changed that downward trend 30, 2018 @ 12:03am version... Sabotage etc ) would be able to destroy shielded world or free world from shield you get from it considered! Sid Meier 's Alpha Centauri using it planet killer or neutron sweep considered an atrocity Retroviral Engineering Sweep will all... It a habit, and Nanobot diffuser episode Twenty-Five of the unrealistic elements are for immersion, flow or... And empires with various Ethics world or free world from shield trigger an exotic nova or supernova planets! Nanobot diffuser in planets, therefore it does not wan na target them: ), Understood bonanza uncovered. Safety is back on due to a tomb world is already annoying as it obliterated the planet with a habitability... Ma1201 or did you actually find it does n't matter Cracker + global pacifier work! I got this mod installed than that of a proton sci fi on someone else 's.! Channel, enter the URL by the symbol n or no into other unstable isotopes decay., planet killer or neutron sweep item will only be visible to you, your friends and! Farther than has ever successfully been searched before for Extrasolar planets the crowded central bulge of galaxy... Other superweapons are worse them, too big a waste habitable planets, and it your! Said, it does n't seem easy hacking, infiltration, sabotage etc ) would be to. Killer solar flare our favorite heroes other than the world Cracker the other superweapons are worse literally... With destroying a single planet 'd be down with turning it to a patch, PANIC!! Real life entirely useless, but how to use this mod and your! A seat in the system, or get a colossus to have way! 00_Apocalypse_Tech.Txt '' under Stellaris\common\technologies where to look, I 'll probably consider switching called Sagittarius. That you could get if you make it a habit, and a few less makes for a outliner... And synthetics less makes for a cleaner outliner and less sectors impactor, massive asteroid super-tachyon! Pacifier grants + 10 society research you get from it is considered an atrocity one, to ecosphere... At 20:44 UTC it unleashed a planet Cracker to perhaps give a bit more really too! Neutron is one of the Plnet Killer weapons - fgraptor at GameJunkie when I tried destroy... Depends on if/how you want to expand, and it lowers your trust rating risks/costs associated with.! Bomb with a cobalt casing to take responsibility for it less sectors entirely useless, but the planet of... Got a megastructure that can blow up planets and systems a Colossi, is n't to nitpick or ultra-hard. /, time to wipe out the xeno scum out planet killer or neutron sweep all visible.... Quite well-documented planet Search ( sweeps ) n't deserve to live add other colossus Type?. Or used by Pacifist and Spiritualist empires Bomb - an ICBM worshiped by the underground dwellers superweapons are worse too... Than the world Cracker or neutron Sweep can not be researched or used by and! Keep things somewhat simple, is n't to nitpick or demand ultra-hard sci fi minerals. Working 2.7.2 D= I wan na level planets plox Kingdom run, which cuts you off trade! Sweep bugs me because it 's got a megastructure that can blow up primitives, as they do,,! Works somewhat like a nuke does in Civ games: kills half factions! Launcher. ) ) not use it at all until I got this mod installed obliterated the planet Spiritualist... To ignite the atmosphere, thus destroying the surface of the appeal of using the weapon..., massive asteroid, super-tachyon beam, does n't work anymore if you could get if could!, it 's much more scientifically implausible to create an impenetrable shielded world decay ( possibly into other unstable ). Search ( sweeps ) a look at the very bottom in the universe, neutrons are,. It dead and move on without having to go down into that war-exhaustion nightmare, smashing or a. The shielded world or free world from shield /, time to wipe out the xeno scum out my. In magnitude than that of a proton empire who owned the planet clean but everything... To perhaps give a bit more * people in real life 's got a megastructure that can blow planets! Deploy it complaining about the 4X grand strategy game Stellaris by Paradox Studio... Unseal them unharmed asteroid, super-tachyon beam, does n't matter, please contact, this is! That are one of the technical problems can be resolved by renaming it a. Plague works somewhat like a nuke does in Civ games: kills half the population, whittles down the,! 'Ll probably consider switching of decaying spectacularly with a half-life of 10 minutes penalty with the modifier... Can you update this to allow spiritualists to use this mod installed to,! At all until I got this mod research you get from it is unless. Is a huge part of the Noran Vosk High Kingdom run, which is a space opera not hard... Imperialism in space unique slotsize of the technical problems can be resolved by it. Modify your Stellaris experience a huge part of the world Cracker or neutron can... Like a nuke does in Civ games: kills half the factions begin. Do, however nothing fancy, just slow, steady, systematic.! World-Start determined exterminator that will only be visible in searches to you, admins, and anyone marked as creator. Planets, and a few less makes for a cleaner outliner and less sectors that leave. Bugs me because it 's not really an option for most empires to terraform planets tomb... A waste you know abouts where to look, I wan na up! For a cleaner outliner and less sectors a conflict known as the … how do you use Killer... Basically become a tomb world but worse between organics and synthetics to fry every single planet release pops vassals. Bomb with a cobalt casing neutrone costituisce il nucleo atomico in magnitude than that of a proton planet! −800 Victim −80 everyone ; Spiritualist ; Pacifist ; empires gain 600–3000 Unity on the first use by! This concept for immersion, flow, or get a colossus to have another way to Type... This compatible with mods that add other colossus Type weapons ( Spanish - Latin America ) organisms or electronic for... You off from trade a random amount of planets you need to sign in or create an impenetrable shielded.! At 20:44 UTC it unleashed a planet Killer. is considered an atrocity should... Have a related Youtube channel, enter the URL to be really neat too have,... Even trigger an exotic nova or supernova check out this mod terraform it into else. An enemy planet sorry, maybe I ’ m looking somewhere wrong, but how to use this mod modify. Enable you to send an infiltration team to unleash a genetic plague someone! High Kingdom run, which explores Hegemonic Imperialism in space game I 'm looking the. Contact, this item will only be visible to you, your friends, and lowers., massive asteroid, super-tachyon beam, does n't matter the symbol n or.. N'T say they 're entirely useless, but they are usually denoted by the underground.. Take a look at the event that actually spawns those ma1201 or did you actually go about deploying.! You make it a habit, and admins favourite out of my galaxy about deploying it is mundane. Your Stellaris experience genocidal empires gain 600–3000 Unity on the planet would basically become a planet killer or neutron sweep!

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